ABOUT
GRAPHIC DESIGN
ALICJA WISNIOWKA
ANDREW KIM
ANGELA SUN
ANGIE WIJAYA
CARLYN SOARES
CHARLOTTE KERSHAW
CIARAN BRANDIN
CONGCONG WANG
ERIC RANDALL MARKUS
FIONA LIN
GABRIELA TIRADO
HEEYEON KIM
JIAYI MA
KABITA DAS
KAYLAH HAYE
MAUREEN BURNS
YIAN ZHAO
OLIVIA WILLIAMS
SARAH CUMMINGS
SARAH PERKINS
SHARON ZHONG
SKYLER TSE
VALENTINA WICKI
WENJING LIU
PAINTING
BRIDGETTE REILLY
ELANNA HONAN
ELLEN KANELLIAS
GREY LENNON
HANMO ZHOU
KIMBERLEY ZAK
OLIVIA JAMES
TIMOTHY JAMES BERGERON
XIAN MARIE AZU-BOLES
PRINTMAKING
LEO FEININGER
MICHAEL LAUNGJESSADAKUN
SCULPTURE
BARBARA KANG
DEVIN WILSON
NINA MILLER
SOFIJA CHRONEOS
SCULPTURE
BARBARA KANG
DEVIN WILSON
NINA MILLER
SOFIJA CHRONEOS



ANDREW KIM
kimjunhong.com
Thesis Project
Discomfort goes into the study of what it is as a science, what it is to people, and what it can become in a physical space. The question of “what defines one’s discomfort” drew me to this idea. I wanted to understand the different things that people have discomfort from and get an understanding of what discomfort is.
The research was divided into six categories: thoughts, sounds, phobias, sight, feel, and comfort. Thought revolves around social anxiety, anxiety disorder, and the Dunning Krueger effect; sounds focuses on Misophonia; phobia is on research of the science behind phobias and common examples of phobia; sights are around actions people enact, colors, and living things; feel is about why certain people have unease towards certain textures and if there is a genetic correlation; and comfort on certain spaces, and environmental psychology. From this research I conducted interviews with people to collect data on what discomforts and/or comforts that they may have. These interviews would range from five minutes to upwards of two hours.
The methodology of my process consists of auditory and digital media. These media will be made according to the data that I have collected from the interviews to create different visuals. Auditory is used methodically to provide a different experience as well as enhance the digital media. Digital media is of loopable footage that exists within a digital or possibly even a physical space.
kimjunhong.com
Thesis Project
Discomfort goes into the study of what it is as a science, what it is to people, and what it can become in a physical space. The question of “what defines one’s discomfort” drew me to this idea. I wanted to understand the different things that people have discomfort from and get an understanding of what discomfort is.
The research was divided into six categories: thoughts, sounds, phobias, sight, feel, and comfort. Thought revolves around social anxiety, anxiety disorder, and the Dunning Krueger effect; sounds focuses on Misophonia; phobia is on research of the science behind phobias and common examples of phobia; sights are around actions people enact, colors, and living things; feel is about why certain people have unease towards certain textures and if there is a genetic correlation; and comfort on certain spaces, and environmental psychology. From this research I conducted interviews with people to collect data on what discomforts and/or comforts that they may have. These interviews would range from five minutes to upwards of two hours.
The methodology of my process consists of auditory and digital media. These media will be made according to the data that I have collected from the interviews to create different visuals. Auditory is used methodically to provide a different experience as well as enhance the digital media. Digital media is of loopable footage that exists within a digital or possibly even a physical space.